
Tech companies struggle with limited insights from traditional web-based usability testing for mobile app prototypes. To bridge the gap and understand users' real environment experiences, a mobile app experience designed, providing Usability Testing participants a better real estate to interact with the product authentically. This immersive approach aims to uncover users' genuine struggles and pain points in a real mobile environment, enabling tech companies to make informed improvements and enhance user experiences effectively.
<aside> 💡 Immersive Experience - Least Distraction - Easy to Use
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<aside> 📈 Following the app's launch, customer demonstrations surged by 18% every quarter, resulting in a notable rise in conversions from potential customers to paid users.
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<aside> 🧑🏼🤝🧑🏻 Primary User’s : Can be anyone from Tech savvy to really beginner’s based on any organisation user base with whom they want to test it out
Secondary User’s : Researcher’s, Designers and UT session Moderator’s
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While designing this app only secondary research was conducted to understand the direct competitors and indirect competitors.
<aside> 🔭 The initial scope of the app had already been established. A significant amount of time was devoted to streamlining the flows and various touch-points, with a specific focus on minimising the learning curve for participants to ****make it easier for researchers/designers/moderators to conduct testing in remote environment.
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| Competitors | Lookback | User-Zoom Go (Validately) | Maze |
|---|---|---|---|
| Type | Moderated | Moderated | Un-Moderated |
| Mobile App | Yes | Yes | No |
| Participant Screen Share | No | No | No |
| Participant Control | Partial (with audio,video, leave) | No Control | Full |
| Learning Curve | Yes - Moderate | Yes - High | Yes - Minimal |